{"author_name":"tSwitch","cat":"LD #25","comments":[],"epoch":1355543640,"likes":0,"metadata":{"p_key":"49749","p_author":"tSwitch","p_authorkey":"505877","p_urlkey":"85435","p_title":"LD25 \u2013 1am \u2013 ZA WARUDO!","p_cat":"LD #25","p_event":"LD25","p_time":"1355543640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505877","us_name":"tSwitch","us_username":"tSwitch","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I got terrain generation working.\u00a0 The Tile API is pretty slick to work with.\u00a0 Graphics are NOT final.<\/p>\n <p>Basically there is marshland, forests, lakes, and regular grass that generate in passes, then your corruption is generated in a set starting position around your base.\u00a0 Each of these terrain types have different effects on your units, and corrupting the terrain generally just makes it better.\u00a0 You will be able to spread your corruption later on as well!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/14\/ld25-1am-za-warudo\/screenshot_1am\/\" rel=\"attachment wp-att-198956\"><img class=\"aligncenter size-large wp-image-198956\" alt=\"screenshot_1am\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_1am-550x309.jpg\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_1am-300x168.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_1am-550x309.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/screenshot_1am.jpg 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>","time":"December 14th, 2012 10:54 pm","title":"LD25 \u2013 1am \u2013 ZA WARUDO!"}