{"author_name":"dan.jeffrey","cat":"LD #25","comments":[],"epoch":1355542800,"likes":1,"metadata":{"p_key":"49759","p_author":"dan.jeffrey","p_authorkey":"17915","p_urlkey":"85445","p_title":"Progress So Far","p_cat":"LD #25","p_event":"LD25","p_time":"1355542800","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"17915","us_name":"dan.jeffrey","us_username":"dan-jeffrey","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So I&#8217;ve got a concept and a basic engine coming along.<\/p>\n <p>Basically, the heroes have too much work to do, defeating villains and all (that&#8217;s you!). So they build a rudimentary Heroic Emulated Redeemer Object (or H.E.R.O., for short) to do their work for them. It runs by a basic set of A.I. rules (such as &#8220;H.E.R.O. will jump when it encounters an obstacle that can be cleared). However, it is still in the beta stages and can be thwarted easily. So you are the malevolent God-like being who must stop H.E.R.O. by placing obstacles and enemies in his way. However, you&#8217;re cutting back on your budget and can only place a few obstacles.<\/p>\n <p>Right now the engine has some basic enemy and player A.I. I plan to add various obstacles, as well as a way to place obstacles.<\/p>\n <p>So far the resources that I may be using are:<\/p>\n <ul>\n <li>Game Maker<\/li>\n <li><a href=\"gmc.yoyogames.com\/index.php?showtopic=308521\">Eddy&#8217;s Platformer Engine<\/a> (for a few code snippets)<\/li>\n <li>SFXR<\/li>\n <li>PxTone<\/li>\n <li>GraphicsGale<\/li>\n <li>Paint Tool SAI (for sketches and stuff)<\/li>\n <li>LabChirp<\/li>\n <\/ul>\n <p>And now, for a break!<\/p>","time":"December 14th, 2012 10:40 pm","title":"Progress So Far"}