I’m in!
Not much time this weekend (Saturday is pretty much a wash), but I’ll see if I can get something ready by Sunday or Monday.
Tech:
- Flash
- Flash Builder
- Some UI sugar/sound/state management from pre-existing projects.
Initial Idea

http://en.wikipedia.org/wiki/File:Linophryne_lucifer.png
For some reason, the first image that popped into my head was a crocodile lurking at the bottom of a river bed, waiting for prey. That morphed slightly into the Angler fish, which could make for a really cool graphics-light game. At the outset, then, I have two ideas:
1) Angler Fish predatory game. You start with a black screen. To shake up the bioluminescent bacteria in your “lure,” some kind of QWOP style controls could be used (or on a mobile phone, accelerometer shake). Shaking consumes energy but lures prey. A single “chomp” button would be needed to time the perfect moment to eat your pray. Angler fish don’t really have predators, so I’m mostly stuck on the game over condition. It could be running out of energy (starving to death) or maybe trying to eat something too large. Could do this with some ugly 2d graphics or get bold and bust out Unity & some sort of low-poly modeler (1st person angler fish hunting).
2) Ambush Predator. Stick with the original crocodile theme and expand it to little wario-ware style one button “attack” games. In each scene there would be an ambush predator and some prey. Your task would be to perfectly time the strike and nab the prey. Perfect timing would score more points while a miss would end the game entirely and start you over from scratch (a la Moron Test). Some predators could be: crocodile, angler fish, venus fly trap, flasher with a trenchcoat… this is a neat idea and much easier technically, but would require a lot more art.