Unleashed – Part 1

Good evening!  I’ve just returned from seeing The Hobbit (which you should too, after the competition) and I’m ready to go!  I’ve started well this time around – a simple design document will set up the theme and game elements, as well as give me a simple road map to follow.

I’ve decided on what technologies to use:

  • ImpactJS – it’s too powerful not to use.  I thought about switching to Crafty.js or rolling my own but the work involved is too much.  Impact has already done most of it for me, and with the level editor it’s just too good a choice.
  • Paint.Net for the graphical resources, though these will be very simple as my art skillz cannot pay the billz.
  • BFXR for the sound effect generation.

Quick question for everyone – Can I use public domain music for my game?  I’ve done a quick search and it seems I can, but I want to double-check.

 

Now on to the work!

Tags: part 1, Unleashed