Plan of attack

So the theme is announced, and I’m not fond of it since its not as versatile as some of the others. But I’m not going to complain, just going to soldier on. I’ve got an idea, so that helps me not complain. I’m going to write a semi-reversed mega man like action game. You’re the boss at the end of the level with special powers that the hero has to defeat. But I’m going to set it up in rounds, each round if the hero wins, he gets your power. If you win, you get to keep it. Then the next round you get a new power and the fight starts over. Here’s my plan of attack this weekend:

  1. Get the engine setup
  2. Make a black and white boxes for the two characters
  3. Setup terrain generation to have a playing field
  4. Give white a stupid ai
  5. Give white and black health and health bars
  6. Create guns with the physics system
  7. Create a special weapon
  8. Create another
  9. Setup multiple rounds
  10. Give white a better ai
  11. Create more special weapons
  12. Polish

But right now, its sleep time . See you in 6!