We are Villains!
“My basic goal in voting was, if I could think of many games with that theme right off the bat, then vote down.” – anonymous chatter
There aren’t many, but there are a few villainous games. Quick rundown on what’s been done in the Canon of Villainous Gamery:
- Dungeon Keeper – construct a dungeon that can sustain the spelunkery of know-nothing do-gooders (also, see: Overlord)
- Ghost Master – haunt a house, creep out the inhabitants
- Bioware games – Choose the jerk choice and earn evil points, perchance to shoot force lightning or earn Assassin’s Guild faction points
- Evil Genius – Sierra’s quirky mastermind simulator. Play Dr. Evil.
- Tropico – City building as a dictator
- Syndicate/Syndicate Wars – The carry out the missions of amoral agents, as assigned by evil corporations
- Jaws Unleashed – Play as Jaws.
- Command and Conquer NOD disc: RTS from Kane’s point of view.
Some of these are twists on standard genres–and the villainy is in the premise–while others have you doing uniquely villainous thing.
I think our challenge is to think of games with villainy in their bones. Pong could be a villainous game if victory ends with a Mortal Kombat fatality…but that’s too easy. Can we make a game where we empathize with the good guys even as we smite them to reach the next level?
Let’s see if I can top last LD’s effort, my evolving music beat game Evophonia.