{"author_name":"Retroid","cat":"LD #25","comments":[],"epoch":1355530080,"likes":0,"metadata":{"p_key":"49952","p_author":"Retroid","p_authorkey":"5085","p_urlkey":"85638","p_title":"Getting Ready.","p_cat":"LD #25","p_event":"LD25","p_time":"1355530080","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5085","us_name":"Retroid","us_username":"retroid","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>For Ludum Dare 25 I will be using:<\/p>\n <ul>\n <li>Processing\/Processing.js<\/li>\n <li>ASEPRITE<\/li>\n <li>My game base, linked <a title=\"Game Base Download\" href=\"http:\/\/bitroid.com\/projects\/GameBase.zip\" target=\"_blank\">here<\/a>\u00a0(Tile importer, game states, basic collisions)<\/li>\n <\/ul>","time":"December 14th, 2012 7:08 pm","title":"Getting Ready."}