{"author_name":"Spiridios","cat":"LD #25","comments":[],"epoch":1355529060,"likes":0,"metadata":{"p_key":"49975","p_author":"Spiridios","p_authorkey":"506801","p_urlkey":"85661","p_title":"I\u2019m still in","p_cat":"LD #25","p_event":"LD25","p_time":"1355529060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506801","us_name":"Spiridios","us_username":"Spiridios","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I said I&#8217;d be using some 2d library code I wrote. I also have a skeleton &#8220;Base code&#8221; that just gets a screen on, err, screen. I&#8217;m only posting this now because up until now I was still adding basic features like animated sprite (which doesn&#8217;t work yet!)<\/p>\n <p><a href=\"https:\/\/dl.dropbox.com\/u\/19107686\/SpiridiEngine.zip\">SpiridiEngine<\/a> (don&#8217;t look at it. It&#8217;s an awful conglomeration of code written in past Ludum Dare&#8217;s)<\/p>\n <p><a href=\"https:\/\/dl.dropbox.com\/u\/19107686\/LD25.zip\">BaseCode<\/a> (It uses the engine, so it&#8217;s just as ugly)<\/p>","time":"December 14th, 2012 6:51 pm","title":"I\u2019m still in"}