{"author_name":"Serilyn","cat":"LD #25","comments":[],"epoch":1355526180,"likes":0,"metadata":{"p_key":"50043","p_author":"Serilyn","p_authorkey":"1128","p_urlkey":"85729","p_title":"Declaration of Base Code and In-ness","p_cat":"LD #25","p_event":"LD25","p_time":"1355526180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"1128","us_name":"Serilyn","us_username":"serilyn","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;m planning on taking part in LD this time, having skipped the last one because I didn&#8217;t like my idea much. I first thought I&#8217;d \u00a0use silverlight again, but still not many people have silverlight 5 and silverlight 4 has a lot of limits. My husband, Spridios on LD, clued me in to JSIL which can convert C# to javascript and has XNA support, so I spent some time converting my tile engine over to JSIL compatible C#. There are a bunch of inconsistencies and things not supported in JSIL&#8217;s implementation of C# but it works well for what&#8217;s implemented.<\/p>\n <p>Language:<\/p>\n <ul>\n <li>C#\/XNA<\/li>\n <li>Javascript<\/li>\n <\/ul>\n <p>Libraries:<\/p>\n <ul>\n <li><a title=\"My Simple Tile Engine and XNA Framework\" href=\"http:\/\/bitgriffin.com\/LudumDare\/Frameworks\/SerilynXNAFramework.zip\">My Simple Tile\u00a0Engine and XNA Framework<\/a><\/li>\n <li>JSIL &#8211; To convert the C#\/XNA code to javascript.<\/li>\n <\/ul>\n <p>Tools:<\/p>\n <ul>\n <li>Photoshop for graphics<\/li>\n <li>Tiled possibly if I need complicated maps<\/li>\n <li>OpenMPT for music<\/li>\n <li>Audacity<\/li>\n <\/ul>","time":"December 14th, 2012 6:03 pm","title":"Declaration of Base Code and In-ness"}