{"author_name":"Yogr","cat":"LD #03 - Preparation - 2003","comments":[],"epoch":1355525880,"likes":0,"metadata":{"p_key":"50047","p_author":"Yogr","p_authorkey":"18818","p_urlkey":"85733","p_title":"My starting engine","p_cat":"LD #03 - Preparation - 2003","p_event":"LD25","p_time":"1355525880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"18818","us_name":"Yogr","us_username":"yogr","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hi guys, I said in my first entry blog that I was going to use a Flash engine that I have been working on. (ActionScript 3.0)<\/p>\n <p>Well, here it is!<\/p>\n <p>http:\/\/www.capturetocanvas.com\/engine\/yogr.zip<\/p>\n <p>Feel free to use it and do with what you like, but I can&#8217;t offer any help on it if you do within the next 48 hours ;p\u00a0 It&#8217;s still a work in progress, but it does provide a decent starting point for loading your objects into flash properly and allows you to build some pretty quick levels in a simplified XML format. There is one file in there called MovingObject.as which has unfinished collision detection which I recommend you override it&#8217;s update function if you are to use.<br \/>\n It also provides a basis for keyboard up\/down input handling,\u00a0 basic movement physics and jump logic.<\/p>","time":"December 14th, 2012 5:58 pm","title":"My starting engine"}