{"author_name": "Hinchy", "cat": "LD #17 - Islands - 2010", "comments": [], "epoch": 1355524740, "likes": 0, "metadata": {"p_key": "50064", "p_author": "Hinchy", "p_authorkey": "1868", "p_urlkey": "85750", "p_title": "We be jammin’.", "p_cat": "LD #17 - Islands - 2010", "p_event": "LD25", "p_time": "1355524740", "p_likes": "0", "p_comments": "0", "p_status": "UPD5", "us_key": "1868", "us_name": "Hinchy", "us_username": "hinchy", "event_start": "1355443200", "event_key": "14", "event_name": "LD25"}, "text": "<p><a href=\"http://hinchy.us/\">I</a>&#8216;ve been meaning to get around to another Ludum Dare since the first one I did, LD17 &#8220;Islands&#8221; in 2010, where I made <a href=\"http://hinchy.us/works/#wowislands\">&#8220;Wow, Islands and Stuff!!&#8221;</a>. I haven&#8217;t had the time since though, but this time, I&#8217;m finally back! I&#8217;ll be participating in the Jam so I don&#8217;t have to release source, as I&#8217;m utilizing a sound library for my engine that&#8217;s currently only a private release. I&#8217;ve been working off-and-on on the reusable game engine for the past few months and I&#8217;ll be using this LD as an excuse to get more work done on it.</p>\n <p>Here&#8217;s my obligatory work area post:</p>\n <p><a href=\"http://www.ludumdare.com/compo/2012/12/14/we-be-jammin-2/workworldy/\" rel=\"attachment wp-att-197260\"><img class=\"alignnone size-medium wp-image-197260\" alt=\"workworldy\" src=\"http://www.ludumdare.com/compo/wp-content/uploads/2012/12/workworldy-300x132.png\" width=\"300\" height=\"132\" srcset=\"http://ludumdare.com/compo/wp-content/uploads/2012/12/workworldy-300x132.png 300w, http://ludumdare.com/compo/wp-content/uploads/2012/12/workworldy-550x243.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" /></a></p>\n <p>&nbsp;</p>\n <p>Edit: here&#8217;s my own LD25 minisite. <a href=\"http://hinchy.us/ld25/\">http://hinchy.us/ld25/</a></p>", "time": "December 14th, 2012 5:39 pm", "title": "We be jammin’."}