Hume Speaks
Hi. I’m Hume. You may remember me from such Ludum Dares as the one before last.
My screen really isn’t pink. I don’t know what’s going on in that photo.
Last time, I was well prepared with a complete Java/LWJGL project skeleton containing automatic compile and upload scripts, and I wrote my game in OS X. Since it seemed to work out so well, I’ll be doing none of that; instead, I’ll go with C and MinGW on Windows and cry over makefiles. I will try to build for other platforms at the end, but I’m pretty sure how that’s going to turn out.
That link in the last paragraph points to my framework, which is still available for download. I’d be using it if I were clever, which I’m not. If you’re looking for an entity system based framework with font, mesh, sound and shader loaders ready to go that builds an applet and the page to host it, have at it.
Actually, I may have just convinced myself to use that framework. Uh oh.
