{"author_name":"zzorn","cat":"LD #25","comments":[],"epoch":1355522400,"likes":0,"metadata":{"p_key":"50098","p_author":"zzorn","p_authorkey":"2534","p_urlkey":"85784","p_title":"I\u2019m In","p_cat":"LD #25","p_event":"LD25","p_time":"1355522400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2534","us_name":"zzorn","us_username":"zzorn","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Will likely use Java with <a href=\"http:\/\/libgdx.badlogicgames.com\/\">LibGDX<\/a>, to target the desktop and Android both.<\/p>\n <p>I have some old <a href=\"https:\/\/github.com\/zzorn\/libgdxbasecode\">libgdx basecode<\/a> that I&#8217;ll dust off and put to good use, and I&#8217;ll borrow some parts from my recent unfinished <a href=\"https:\/\/github.com\/zzorn\/miniludumdare37\">mini LD entry<\/a> as well.<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>IntelliJ IDEA (it rocks)<\/li>\n <li><a href=\"http:\/\/gamadu.com\/artemis\/\">Artemis entity framework<\/a> (seems to keep things better organized when the game grows)<\/li>\n <li>Gimp 2.8 (yay, single window interface)<\/li>\n <li>bfxr and such for sound.<\/li>\n <li>java.lang.Random for content <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <\/ul>\n <p>gl &amp; hf!<\/p>","time":"December 14th, 2012 5:00 pm","title":"I\u2019m In"}