{"author_name":"tomsik68","cat":"LD #36","comments":[{"author_name":"","time":"August 25, 2016 2:59 am","epoch":1472111940,"text":"What Linux distri do you use? Does cross-compiling work for you? I don&#8217;t want to scare you but I once had unresolvable struggles  getting the cross-compilation of an SDL2 game with mingw-w64 to run. But regards for your setup *THUMBSUP*","spam":"N"}],"epoch":1472108280,"likes":3,"metadata":{"p_key":"5012","p_author":"tomsik68","p_authorkey":"13547","p_urlkey":"40462","p_title":"I\u2019m in for a challenge!","p_cat":"LD #36","p_event":"LD36","p_time":"1472108280","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"13547","us_name":"tomsik68","us_username":"tomsik68","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>Having participated 2 LDs so far, I decided to give it another shot. So&#8230; I&#8217;m in for this weekend&#8217;s LD compo! This time, however, I&#8217;m going to give myself a little bit of challenge. Instead of my usual java setup, I&#8217;m going to try to work with C++(or maybe C, depending on game complexity) and SDL.<\/p>\n <p>Here&#8217;s my toolset for this weekend:<\/p>\n <p>Language: C\/C++<br \/>\n Engine: SDL2<br \/>\n IDE: VIM<br \/>\n Sounds: sfxr, Audacity<br \/>\n Music: autotracker + free samples available to everyone<br \/>\n Graphics: GIMP, Inkscape, SynTex (https:\/\/github.com\/mxgmn\/SynTex)<\/p>\n <p>Despite working on a Linux box, I&#8217;ll be able to cross-compile for windows systems, too! I&#8217;ve got a really neat setup for doing this on my archlinux system using MinGW toolchain.<\/p>","time":"August 25th, 2016 1:58 am","title":"I\u2019m in for a challenge!"}