{"author_name":"Kharza","cat":"LD #25","comments":[],"epoch":1355520300,"likes":0,"metadata":{"p_key":"50130","p_author":"Kharza","p_authorkey":"5649","p_urlkey":"85818","p_title":"My base code","p_cat":"LD #25","p_event":"LD25","p_time":"1355520300","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5649","us_name":"Kharza","us_username":"kharza","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Leaving it to the last minute I know!<\/p>\n <p>I&#8217;ve made some great enhancements to my libs and tools since last time. \u00a0I&#8217;ve made a quake army knife addon, and can cut and paste particle effects from my particle editor to quark like:<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/14\/my-base-code-7\/particlequark\/\" rel=\"attachment wp-att-196817\"><img class=\"alignnone size-large wp-image-196817\" alt=\"particleQuark\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/particleQuark-550x579.png\" width=\"550\" height=\"579\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/particleQuark-550x579.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/particleQuark.png 658w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I&#8217;ve also added moving brush models with collision and the ability to push or ride-on. \u00a0That opens up a lot of cool gameplay possibilities. \u00a0I also made an app called GameJammer that quickly updates assets in the xna content folders for me:<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/12\/14\/my-base-code-7\/gamejammer\/\" rel=\"attachment wp-att-196825\"><img class=\"alignnone size-large wp-image-196825\" alt=\"GameJammer\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/GameJammer-550x305.png\" width=\"550\" height=\"305\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/GameJammer-300x166.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/GameJammer-550x305.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/GameJammer.png 614w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>There are also several new helper modules for handling triggers, pickup objects, static audio, and particle emitters. \u00a0The map builder also now has a full build mode that takes a map all the way to a game usable Zone, and an update entities option which allows changing in level objects around without having to rebuild the map, which is a huge time saver.<\/p>\n <p>Here&#8217;s the link: \u00a0http:\/\/dl.dropbox.com\/u\/59900676\/LD25BaseCode.zip<\/p>\n <p>There were three things that I wanted to have done but don&#8217;t: \u00a0Integrated pathfinding, a tool for making game specific entities that auto adds them to quark, and a doom 3 style UI surface for like in world interactive video screens and such. \u00a0Maybe next time I&#8217;ll have those done.<\/p>","time":"December 14th, 2012 4:25 pm","title":"My base code"}