{"author_name":"dcolgan","cat":"LD #25","comments":[],"epoch":1355517120,"likes":0,"metadata":{"p_key":"50179","p_author":"dcolgan","p_authorkey":"2293","p_urlkey":"85867","p_title":"Feeling good about this one","p_cat":"LD #25","p_event":"LD25","p_time":"1355517120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2293","us_name":"dcolgan","us_username":"dcolgan","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This will be my fourth Ludum Dare, and this time I&#8217;m going to make sure I don&#8217;t make the same mistakes as before.<\/p>\n <ul>\n <li>This time I know my tools a lot better than in previous compos. \u00a0I am not learning the toolkit during the contest.<\/li>\n <li>I&#8217;ve been practicing my pixel art, so hopefully this time my graphics will not suck quite as much.<\/li>\n <li>I am going to make sure that I don&#8217;t pick an idea that is too ambitious. \u00a0I didn&#8217;t get anywhere close to being done last time because my game idea was super complicated.<\/li>\n <\/ul>\n <p><img class=\"alignright size-full wp-image-196567\" alt=\"rig\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/rig.jpg\" width=\"300\" height=\"400\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/rig-225x300.jpg 225w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/12\/rig.jpg 300w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>My toolkit this time is going to be:<\/p>\n <p><a href=\"http:\/\/impactjs.com\">ImpactJS<\/a>\u00a0&#8211; \u00a0HTML5 Canvas engine<\/p>\n <p>Paint.NET &#8211; graphics creation<\/p>\n <p>Cygwin\/Vim\/Git &#8211; my IDE of choice<\/p>\n <p>Famitracker &#8211; 8 bit music<\/p>\n <p>Bfxr &#8211; Sound effects<\/p>\n <p>Also, I will be most likely making a game using an NES-esk style. \u00a0I&#8217;m limiting myself to the NES&#8217;s 56 color palette, using no more than 3 colors per sprite, making all graphics in 16&#215;16 squares, and will be attempting to create some music using Famitracker.<\/p>\n <p>We&#8217;ll see how this goes! \u00a0As everyone else seems to be, I am super excited for the start of Ludum Dare.<\/p>\n <p>And of course, my obligatory workspace picture:<\/p>\n <p>&nbsp;<\/p>","time":"December 14th, 2012 3:32 pm","title":"Feeling good about this one"}