{"author_name":"atrodo","cat":"LD #25","comments":[],"epoch":1355508780,"likes":0,"metadata":{"p_key":"50268","p_author":"atrodo","p_authorkey":"17766","p_urlkey":"85956","p_title":"In a jam!","p_cat":"LD #25","p_event":"LD25","p_time":"1355508780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17766","us_name":"atrodo","us_username":"atrodo","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Never done a code jam before, but I&#8217;m going to try this time around. I&#8217;ve had a busy week, I finished up and submitted a Kickstarter project for my action-adventure game BiFission so I haven&#8217;t been able to plan for this as much as I&#8217;ve wanted, but I&#8217;m still going to try and make something, even if it&#8217;s simplistic.<\/p>\n <p>My setup is a\u00a0 little abnormal.\u00a0 BiFission has it&#8217;s own engine, and since I&#8217;ve been in that code the most lately, I&#8217;m going to use it. It is an HTML5 Canavs and Javascript based engine. That&#8217;s probably going to be the most limiting factor, but you&#8217;ve got to use what you&#8217;ve got, right?<\/p>\n <ul>\n <li>Engine: fission (written by myself)<\/li>\n <li>Language: javascript<\/li>\n <li>Graphics\/sprites: I&#8217;m bad at it, so expect blocks or text from Gimp<\/li>\n <li>Sound\/Music: Probably not<\/li>\n <li>Stable-ish version: <a href=\"http:\/\/ludum.atrodo.org\">http:\/\/ludum.atrodo.org\/<\/a><\/li>\n <li>Streaming: We&#8217;ll see.\u00a0 Possibly once I get going<\/li>\n <\/ul>","time":"December 14th, 2012 1:13 pm","title":"In a jam!"}