{"author_name":"mcc","cat":"LD #25","comments":[],"epoch":1355500200,"likes":2,"metadata":{"p_key":"50323","p_author":"mcc","p_authorkey":"4987","p_urlkey":"86011","p_title":"Oh geez, today already? Um, I\u2019m in! #5","p_cat":"LD #25","p_event":"LD25","p_time":"1355500200","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4987","us_name":"mcc","us_username":"mcc","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hi hi, I&#8217;m mcc, I&#8217;ve done the last 4 LDs, always the compo. The game I made last time&#8211; an evolving game for the Evolution compo&#8211; <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-24\/?action=preview&amp;uid=4987\">actually did pretty well<\/a>, placing in the top ten. This time I&#8217;m doing something a little different. I and <a href=\"http:\/\/ellaguro.bandcamp.com\/\">Liz Ryerson<\/a> have decided to make a game together and enter it in the 72-hour jam, something I&#8217;ve never done before. I&#8217;m a little worried because the compo always seems like kind of a mess compared to the compo, but I&#8217;m excited about working with Liz so I don&#8217;t care. I might also make some kind of ridiculous barely-theme-appropriate noise toy in 2 hours and enter it in the compo, but I&#8217;m not sure.<\/p>\n <p>I&#8217;m mainly a coder, and I reuse engine code from project to project, so I am certain to reuse for the jam code that has been part of one of my previous projects, specifically one of my projects based on Ivan Safrin&#8217;s <a href=\"http:\/\/polycode.org\">Polycode<\/a>. The source code for all my projects is at my <a href=\"https:\/\/bitbucket.org\/runhello\">BitBucket page<\/a>; in particular, <a href=\"https:\/\/bitbucket.org\/runhello\/iso\/wiki\/Home\">right here<\/a> is code for an isometric level editor sort thing that I was writing for Liz and I to use this weekend, but didn&#8217;t finish in time. Let&#8217;s see what happens!<\/p>\n <p>If you want to see an overview of my game making workflow \/ codebase, see <a href=\"http:\/\/msm.runhello.com\/p\/574\">here<\/a> for this long blog post I wrote about it and am kinda proud of. (I have aspirations to someday make tools or libraries to help other people make games, but I don&#8217;t think I&#8217;m really at the point I&#8217;ve ever made anything useful yet.)<\/p>","time":"December 14th, 2012 10:50 am","title":"Oh geez, today already? Um, I\u2019m in! #5"}