I’m in!

I’m in!

I’ll be doing another attempt at targeting the original Game Boy (DMG).
I’ve coded for the Game Boy during LD before but this time I’ll be using C instead of ASM, which hopefully will mean a faster development pace.

I’m planning on using the following tools:
GBDK – Compiler
GrafX2 – Sprite editor
Tiled – Map editor

I’ve written some skeleton code and a few simple tools for converting images and maps to a Game Boy-compatible format. They’re hosted on github here:
https://github.com/vidarn/dmg-dev-tools

Comments

jeremydge
14. Dec 2012 · 17:01 UTC
did you stream?