{"author_name":"Markavian","cat":"LD #25","comments":[],"epoch":1355480400,"likes":0,"metadata":{"p_key":"50388","p_author":"Markavian","p_authorkey":"10967","p_urlkey":"86076","p_title":"Declaration of Intent","p_cat":"LD #25","p_event":"LD25","p_time":"1355480400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10967","us_name":"Markavian","us_username":"markavian","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hey Guys!<\/p>\n <p>Back for my third run at Ludum Dare. I had great fun making my last two entries, (Miniature Worlds, and Battle Arena Evolution), and I think I&#8217;ve learnt alot from those experiences.<\/p>\n <p>I&#8217;m going with Haxe again as my defacto language. It has good syntax, ample features, and when done right, builds to Windows, Flash and Android in a blink.<\/p>\n <p>I&#8217;ll be using my own light weight Haxe Engine, which just has a few core classes to help my dev.<\/p>\n <p>Other tools:<\/p>\n <ul>\n <li><span style=\"line-height: 13px\">Flash CS5 \u00a0(Vector Artwork)<\/span><\/li>\n <li>Paint Shop Pro 7 (Sprite manipulation)<\/li>\n <li>Audacity (All of the sound)<\/li>\n <li>Flash Develop (All of the code)<\/li>\n <li>SVN (Because version control)<\/li>\n <li>Pen and Paper (Because design)<\/li>\n <\/ul>\n <p>Gonna be a mad one this time tho, as I have a busy weekend schedule to fit around Ludum Dare. I wish I&#8217;d organised better!<\/p>\n <p>Preparation&#8230; preparation&#8230; preparation&#8230; winging it.<\/p>\n <p>&#8211; John<\/p>\n <p>&nbsp;<\/p>","time":"December 14th, 2012 5:20 am","title":"Declaration of Intent"}