{"author_name":"AdamD","cat":"LD #25","comments":[],"epoch":1355474580,"likes":2,"metadata":{"p_key":"50399","p_author":"AdamD","p_authorkey":"506270","p_urlkey":"86087","p_title":"Additional declaration","p_cat":"LD #25","p_event":"LD25","p_time":"1355474580","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"506270","us_name":"AdamD","us_username":"AdamD","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>In addition to using FlashDevelop, GIMP and bfxr, I&#8217;ve decided to use the FlashPunk game engine. I&#8217;ve used it a little bit in the past to do some simple games and hopefully it&#8217;ll help me to get something reasonable done in the time limit. I was going to write a game from scratch in FlashDevelop but I realised that I&#8217;d have to do a lot of foundation code that is already present in engines such as FlashPunk and Flixel.<\/p>","time":"December 14th, 2012 3:43 am","title":"Additional declaration"}