{"author_name":"Phobos001","cat":"LD #36","comments":[{"author_name":"MR MIKE","time":"August 24, 2016 3:10 pm","epoch":1472069400,"text":"Hey, thanks for nice advice! Perfectionism can kill.","spam":"N"}],"epoch":1472067720,"likes":2,"metadata":{"p_key":"5040","p_author":"Phobos001","p_authorkey":"12851","p_urlkey":"40492","p_title":"In it for the Dare!","p_cat":"LD #36","p_event":"LD36","p_time":"1472067720","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"12851","us_name":"Phobos001","us_username":"phobos001","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>This will be my 9th Ludum Dare participation! I&#8217;m very excited and I can&#8217;t wait to tirelessly stare at the IRC for the theme to be announced, panic when the theme is something I wasn&#8217;t expecting, then hook an IV full of coffee to my veins and work endlessly on a game that may or may not work out.<\/p>\n <p>&nbsp;<\/p>\n <p>It&#8217;s important to learn &#8211; when making games &#8211; that not everything in your game is going to be the high quality you had in your mind, and in order to properly finish a project, you have to be willing to take some hits and misses with your final design. Some parts will be great, and some parts will bad. This is unavoidable, but don&#8217;t let that get you down. Look at games like\u00a0<em>Deus Ex<\/em>; It&#8217;s heavily un-optimized and it&#8217;s kinda clunky, but that didn&#8217;t stop it being an amazing game!\u00a0Just keep this in mind when you\u00a0participate in this Ludum Dare, or future ones, or when releasing an actual game.\u00a0<em>Nothing has to be perfect to be fun!<\/em><\/p>\n <p>&nbsp;<\/p>\n <p>Love you all, and good luck with the competition!\u00a0<img src=\"https:\/\/facepunch.com\/fp\/ratings\/heart.png\" alt=\"Friendly\" \/><\/p>","time":"August 24th, 2016 2:42 pm","title":"In it for the Dare!"}