{"author_name":"Knighty","cat":"LD #25","comments":[],"epoch":1355464860,"likes":0,"metadata":{"p_key":"50416","p_author":"Knighty","p_authorkey":"3733","p_urlkey":"86104","p_title":"I\u2019m in!","p_cat":"LD #25","p_event":"LD25","p_time":"1355464860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3733","us_name":"Knighty","us_username":"knighty","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hello. I&#8217;ll be entering LD25.<\/p>\n <p><em>Tools and stuff I&#8217;ll be using:<\/em><br \/>\n &gt; <a href=\"http:\/\/www.flashdevelop.org\/\" target=\"_blank\">FlashDevelop<\/a><br \/>\n &gt; <a href=\"http:\/\/flashpunk.net\/\" target=\"_blank\">Flashpunk<\/a><br \/>\n &gt; <a href=\"http:\/\/www.mapeditor.org\/\" target=\"_blank\">Tiled<\/a><br \/>\n &gt; <a href=\"http:\/\/www.humanbalance.net\/gale\/us\/\" target=\"_blank\">GraphicsGale<\/a>, <a href=\"http:\/\/www.gimp.org\/\" target=\"_blank\">GIMP<\/a><br \/>\n &gt; <a href=\"http:\/\/www.bfxr.net\/\" target=\"_blank\">bxfr<\/a><br \/>\n &gt; <a href=\"http:\/\/www.goldwave.ca\/\" target=\"_blank\">goldwave<\/a><br \/>\n &gt; <a href=\"http:\/\/www.drpetter.se\/project_musagi.html\" target=\"_blank\">Musagi<\/a> or <a href=\"http:\/\/codeminion.com\/blogs\/maciek\/2008\/05\/cgmusic-computers-create-music\/\" target=\"_blank\">cgMusic<\/a><\/p>\n <p>This is some base code I&#8217;ll be starting with. It&#8217;s mostly just for loading maps from Tiled.<br \/>\n <a href=\"http:\/\/dl.dropbox.com\/u\/6822849\/LD24_base.zip\" target=\"_blank\">Download<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flashpunk\/\" rel=\"tag\">flashpunk<\/a><\/p>","time":"December 14th, 2012 1:01 am","title":"I\u2019m in!"}