{"author_name":"nek","cat":"LD #25","comments":[],"epoch":1355462700,"likes":0,"metadata":{"p_key":"50422","p_author":"nek","p_authorkey":"4174","p_urlkey":"86110","p_title":"I\u2019m in!","p_cat":"LD #25","p_event":"LD25","p_time":"1355462700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4174","us_name":"nek","us_username":"nek","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This time I&#8217;m going with the tools I&#8217;m most comfortable with \u2013 browser and javascript.<br \/>\n I can guarantee my game works in Chrome and Firefox but sorry no Safari, Opera, Internet Explorer.<br \/>\n Or maybe I&#8217;ll stay Chrome-only and pack the game as standalone app using https:\/\/github.com\/rogerwang\/node-webkit<\/p>\n <p>The libraries I&#8217;d like to use are:<br \/>\n https:\/\/github.com\/Animatron\/player \u2013 for 2d rendering<br \/>\n https:\/\/github.com\/jakesgordon\/javascript-audio-fx\/ \u2013 for playing the sounds<\/p>\n <p>I&#8217;m not using any specific game framework but quite possibly I&#8217;ll take SAT collision detection from crafty.js and A*, RNG from https:\/\/github.com\/ondras\/rot.js<\/p>","time":"December 14th, 2012 12:25 am","title":"I\u2019m in!"}