Lets do this!

WOULD YOU LIKE TO ENABLE STICKY KEYS? no

However, I would like to make a multiplayer game for LudumDare! How is this possible? Telnet. Yes, telnet, you read that right. Using the Boost async IO lib my intent is to make my game as a small, text based multi-player experience.

It’ll be written in C++ using Visual Studio for primary development and GCC for the linux server builds. I’ll probably use my JSON library LawlJSON (https://github.com/chromex/LawlJSON) for data and maybe my factory system LawlProps (https://github.com/chromex/LawlProps) for loading preset objects from file.

Does this make me a mad man? Why yes it does. I have no idea how I’ll get to test the multi-player elements to a meaningful extent while pursuing development but that is part of why I’m interested!

Anyways, if you want to track me I’ll be posting to my blog PublishingNothing.com and my project source code will get posted to https://github.com/chromex/gamejaming as I work on everything. Also, I hope to have a live server up, running, and crashing the first day so I’ll post a link to when its up.

ONWARD, FOR STICKY KEYS.