{"author_name":"zzForrest","cat":"LD #25","comments":[],"epoch":1355441220,"likes":1,"metadata":{"p_key":"50465","p_author":"zzForrest","p_authorkey":"6412","p_urlkey":"86158","p_title":"Working game engine!","p_cat":"LD #25","p_event":"LD25","p_time":"1355441220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6412","us_name":"zzForrest","us_username":"zzforrest","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I have a skeleton ready and made. \u00a0It has a functional sound, image, animation, etc. engine, so I&#8217;m prepped and ready to go. \u00a0Working on random sound and animation tests right now, so I hope to be able to finish this time!<\/p>\n <p>Once again my tools are<\/p>\n <p>Visual Studios C++ 2010 for code<\/p>\n <p>SDL, SDL TTF, SDL MIXER, and SDL IMAGE for graphics and sound<\/p>\n <p>Paint.NET for drawing<\/p>\n <p>SFXR\/BFXR for sound<\/p>\n <p>Good luck everybody competing!<\/p>","time":"December 13th, 2012 6:27 pm","title":"Working game engine!"}