I am in
Im in
I am going to write an adventure game.
I have some notes jotted in my development notebook. Sitting just within an arms
reach I look at it all the time. There are some questions, a big ass title and
a list of things I would need in an adventure game. But the last few items in the
list are the most interesting.
The page then dissolves into a world where the particle is king. The man with the
most particles will get all the girls. The particle with the most men with gets
all the grills.
I think I will have to add particles somewhere in this adventure game.
My language of choice is going to be javascript.
Working in the canvas on a hand rolled engine. It is something I started about
two months ago, originally an
isometric engine. I will have to strip it down a bit for an adventure game,
hopefully not too much. The branch before the start of the game can be found on
github here.
I will text edit in the text editor Vim
Of course I will need some other tools as well. For audio I am going to use a
mixture of Garage Band loops and bfxr.
That should be as much as I can handle. For
art I want to try using SketchBook Pro
on my iPad and Pixen. I have used Pixen a
lot in the past, it is a good old friend for touching up images.
For raw creation I will be coding and drawing with my bare hands for as long as
possible. As that proves futile I will switch to my MacBook Pro augmented with
my Cyborg RAT3 mouse. To keep my thoughts in
order I will scrawl liberally in my
development pad with my Lammy Safari pen and on
any white board I can hold down.
I will draw on everything, but intend to create art on my ipad mini and fix it
with my Cyborg mouse. I will sing as much audio as possible.
My Code is comfortable in git, let sleeping dogs lie.
My final set of tools will produce my most approachable output. I am going to use
a combination of screecapture
and imagesnap
on my mac to create a time lapse. My
final plan is to create a video that includes, both desktops, my face (wooooooooo)
and text annotations for my latest tweet/ADN post, commit message and blog post.
The result of that can come after Ludum Dare though.
Third time lucky, my particle friends will fend off the goats.