{"author_name":"Amadeus","cat":"LD #25","comments":[],"epoch":1355372580,"likes":0,"metadata":{"p_key":"50575","p_author":"Amadeus","p_authorkey":"3670","p_urlkey":"86268","p_title":"In","p_cat":"LD #25","p_event":"LD25","p_time":"1355372580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3670","us_name":"Amadeus","us_username":"amadeus","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>It&#8217;s been a while since I&#8217;ve done a Game Jam and I need my fix. This time I am not sure what I will be using so I will just list everything that I am considering in order of likelihood.<\/p>\n <p>1.Python, Pygame, and Kivy (want to learn it, want to take advantage of phone inputs)<br \/>\n 2. C++, SFML, Box2d (if game requires physics)<br \/>\n 3. HTML5 and H5GE (if it&#8217;s tiled, or fits better in a browser)<br \/>\n 4. C#, Unity3d (if the game requires 3d)<br \/>\n 5. Flashdevelop, Actionscript, and Flashpunk (If I end up in the jam with friends)<\/p>\n <p>My asset tools will likely be the same:<br \/>\n Blender, SFXR, Audacity, Gimp, Paint.NET, Notepad++<\/p>\n <p>The themes this year are great and I don&#8217;t feel we can really go wrong. So good luck everyone and I&#8217;ll see you in chat!<\/p>\n <p>&nbsp;<\/p>","time":"December 12th, 2012 11:23 pm","title":"In"}