trace(“FlashPunk has started successfully!”);

http://www.ludumdare.com/compo/ludum-dare-25-warmup/?action=preview&uid=5551

I told you I’d make a warmup. And now I feel… warm. It’s like piss running down my hairy legs.

I didn’t know anything about ActionScript or FlashPunk when I started this, but it only took a couple hours of actual work to make. Experience helped, but I had to unlearn things too. I mostly struggled with the tree generation (because I did it dumb the first time) and all that nasty reference stuff, combined with FlashPunk abstracting away information that I’m used to being ubiquitous. Still, I get the impression it’s a powerful framework once you learn its way of thinking, and it feels great to have maed gaem with it.

But much like warm piss, transient feelings of success go cold fast. An ambitious developer always aims higher, all the way to integer overflow.

The real test is exactly two days away. Not sure if picking up Ogmo would be worth it at this point. I think I’ll just go take a look at others’ FlashPunk games and see how I’ve been doing everything all wrong.

Tags: flashpunk, planet piss, warmup