{"author_name":"dtConfect","cat":"LD #25","comments":[{"author_name":"7heSAMA","time":"December 12, 2012 6:08 pm","epoch":1355353680,"text":"Let&#8217;s &#8220;TRI&#8221; this again?! Get it?! AAHAHAHAHHAHHAHAHAHHHHAH","spam":"N"}],"epoch":1355352000,"likes":1,"metadata":{"p_key":"50605","p_author":"dtConfect","p_authorkey":"15226","p_urlkey":"86298","p_title":"Let\u2019s Try this Again","p_cat":"LD #25","p_event":"LD25","p_time":"1355352000","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"15226","us_name":"dtConfect","us_username":"dtConfect","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;ve participated in two Ludum Dares before.<\/p>\n <p>The first was a Jam effort with a couple of other guys, which was a lot of fun and something of a success in it&#8217;s own way: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=8218\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=8218<\/a><\/p>\n <p>The second was a solo effort for Ludum Dare #24. I was overly ambitious, spet too long on the art and a complex paper-doll-ish system, <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/26\/throwing-in-the-towel-11\/\">quit with four hours remaining, and drank beer instead<\/a>.<\/p>\n <p>But it was a lot of fun, and even with the stress of working life and impending Christmas all around me I&#8217;ve committed to trying it again. Immediately.<\/p>\n <p>So <a href=\"https:\/\/github.com\/dtConfect\/Fondant25\">HERE<\/a> you will find the public git repository of the really terrible and horridly embarrassing mess of an SFML 2.0 framework I&#8217;ve pieced together in a tiny fragment of the last two weeks. It&#8217;s still open to sweeping changes because I&#8217;ve had little-to-no time for designing and testing, so I do not recommend you try to use it. I put it together from ideas I&#8217;m familiar with so that I&#8217;ll know where I stand on Saturday morning, because I have no experience with SFML itself, and don&#8217;t want to be screwing with that.<\/p>\n <p>Bad framework or no, it&#8217;s working so far, it&#8217;s familiar, putting it together so quickly has forced me to get to know SFML, and I have been thinking about nice ways to implement different systems a lot along the way, even if I didn&#8217;t feel I had time to experiment. That&#8217;s a job for later.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Other tools I will be using, notes, etc:<\/strong><br \/>\n <strong>Wacom Bamboo Pen &amp; Touch Tablet<\/strong> &#8211; I suck with it, so it&#8217;ll keep my art rough (I tend to be a perfectionist with pixelart)<br \/>\n <strong>Otomata<\/strong> (http:\/\/www.earslap.com\/projectslab\/otomata) &#8211; If I have time for music. I&#8217;m not a musician, so this will have to do<br \/>\n <strong>SFXR<\/strong> &#8211; For sound effects. The classic one. The newer one makes me dizzy<br \/>\n <strong>Visual Studio 2010<\/strong> (which I&#8217;m swiftly falling out of love with after this last week)<br \/>\n <strong>Windows 7<\/strong> (my favourite OS)<br \/>\n <strong>Linux Mint<\/strong> (if I find time to port during or after the comp)<br \/>\n <strong>Dust<\/strong> &#8211; The huge collection of it I just found under my keyboard&#8230;huh&#8230;<br \/>\n <strong>GitHub<\/strong> &#8211; Source control. Can I keep a live public repository of my LD comp game while I work? I don&#8217;t see why not. I also don&#8217;t know how to use git properly so uh&#8230; let&#8217;s hope things go smoothly.<br \/>\n <strong>Junk food<\/strong> &#8211; To eat when I&#8217;m hungry<br \/>\n <strong>Coffee<\/strong> &#8211; To drink when I&#8217;m tired<strong><br \/>\n Beer <\/strong>&#8211; To look forward to when I&#8217;m losing focus but not drink too much of because I have work the next day<br \/>\n <strong>Digital Camera<\/strong> &#8211; To take pictures of all the food and coffee and beer<\/p>\n <p>&nbsp;<\/p>\n <p>Good luck all!<\/p>","time":"December 12th, 2012 5:40 pm","title":"Let\u2019s Try this Again"}