{"author_name":"wccrawford","cat":"LD #25","comments":[{"author_name":"","time":"December 12, 2012 9:28 am","epoch":1355322480,"text":"That&#8217;s the idea, just make it your priority to finish a game no matter what, without any quality requirement. And then it might turn out much better than you expect.","spam":"N"}],"epoch":1355312100,"likes":2,"metadata":{"p_key":"50660","p_author":"wccrawford","p_authorkey":"11376","p_urlkey":"86353","p_title":"Third time\u2019s a charm!","p_cat":"LD #25","p_event":"LD25","p_time":"1355312100","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"11376","us_name":"wccrawford","us_username":"wccrawford","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Alright, I&#8217;m really, really going to try to make a game this time. \u00a0I failed twice now, but this time&#8230; \u00a0I&#8217;m going to make *something*, even if it&#8217;s crap. \u00a0Hehe.<\/p>\n <p>Tools? \u00a0Unity (and a ton of editor add-ons), Blender, probably Photoshop. \u00a0Maybe Substance Designer, if I get fancy. \u00a0I seriously don&#8217;t expect to have enough time to use Photoshop and Substance Designer, though.<\/p>","time":"December 12th, 2012 6:35 am","title":"Third time\u2019s a charm!"}