{"author_name":"torokokill","cat":"LD #25","comments":[],"epoch":1355280780,"likes":0,"metadata":{"p_key":"50689","p_author":"torokokill","p_authorkey":"3932","p_urlkey":"86382","p_title":"I\u2019m in!","p_cat":"LD #25","p_event":"LD25","p_time":"1355280780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3932","us_name":"torokokill","us_username":"torokokill","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Okay.<\/p>\n <p>I have the time off of work. I have a backup laptop with all my dev tools installed in case I lose power for six hours again. I am all prepped. NOTHING WILL STOP ME FROM FINISHING THIS LD! I hope.<\/p>\n <p>What I will be using:<\/p>\n <p><strong>Code<\/strong><\/p>\n <ul>\n <li>Actionscript 3<\/li>\n <li>FlashDevelop<\/li>\n <li>Flashpunk<\/li>\n <li>Some base code I&#8217;ve collected throughout some of my Actionscript games, including an implementation of A*<\/li>\n <\/ul>\n <p><strong>Art<\/strong><\/p>\n <ul>\n <li>Paint.net<\/li>\n <li>Pickle<\/li>\n <li>Ogmo<\/li>\n <\/ul>\n <p><strong>Audio<\/strong><\/p>\n <ul>\n <li>Bfxr<\/li>\n <li>Audacity<\/li>\n <li>iNudge<\/li>\n <\/ul>","time":"December 11th, 2012 9:53 pm","title":"I\u2019m in!"}