{"author_name":"supermaximo93","cat":"LD #25","comments":[],"epoch":1355257260,"likes":0,"metadata":{"p_key":"50705","p_author":"supermaximo93","p_authorkey":"4920","p_urlkey":"86398","p_title":"Decisions, decisions\u2026","p_cat":"LD #25","p_event":"LD25","p_time":"1355257260","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"4920","us_name":"supermaximo93","us_username":"supermaximo93","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>So I&#8217;ve decided against using Ruby\/Chingu. So that leaves AS3\/Flixel&#8230;<\/p>\n <p>But I&#8217;ve stumbled across <a href=\"http:\/\/impactjs.com\" target=\"_blank\">Impact<\/a>, a HTML5 Canvas game library. I&#8217;ve always been a bit skeptical about using HTML5 and Javascript for serious game development, but admittedly I hadn&#8217;t really looked into it for a long while. But looking at recent examples&#8230; I&#8217;m very impressed.<\/p>\n <p>As a web developer I work with Javascript every day, so being able to make half-decent games with it would be great. It would also mean that I can implement, for example, online leaderboards and game saves, extremely easily. I know this is easily possible with other languages and frameworks out there, but being able to use Javascript and Ruby\/Rails on the server side makes it trivial for me. (I&#8217;ve probably just stated the obvious for you HTML5 game dev buffs out there&#8230; but oh well)<\/p>\n <p>So, back to Impact. It costs about \u00a360 ($99 to be exact) for a licence, so I bought the Kindle version of &#8216;Introducing HTML5 Game Development&#8217; (which is based on Impact) for \u00a36 to see if it&#8217;s something I&#8217;d like. It&#8217;s only 103 pages and I&#8217;ve got most of the way through already, but from what I can gather from this book, Impact looks brilliant!<\/p>\n <p>So right now, it&#8217;s a toss up between AS3\/Flixel and JS\/Impact. And I think Impact is winning&#8230;<\/p>","time":"December 11th, 2012 3:21 pm","title":"Decisions, decisions\u2026"}