{"author_name":"miro662","cat":"LD #36","comments":[],"epoch":1472027760,"likes":0,"metadata":{"p_key":"5074","p_author":"miro662","p_authorkey":"22312","p_urlkey":"40526","p_title":"I\u2019m in!","p_cat":"LD #36","p_event":"LD36","p_time":"1472027760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"22312","us_name":"miro662","us_username":"miro662","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>I&#8217;m going to participate in this Ludum Dare (Compo). I hope I&#8217;ll find good idea for my game.<\/p>\n <p>I&#8217;ll be using:<\/p>\n <ul>\n <li>Unity as my game engine<\/li>\n <li>C# as my programming language<\/li>\n <li>maybe Zenject as DI framework<\/li>\n <li>VS for coding on my PC or VS Code on my Mac (it has pretty good integration with Unity using OmniSharp VSCode plugin and VSCode package (available at Asset Store))<\/li>\n <li>Aseprite for graphics (if I decide to make pixel art), or Inkscape + GIMP<\/li>\n <li>(B\/S\/C\/US)fxr for sound effects<\/li>\n <li>GarageBand for music<\/li>\n <\/ul>","time":"August 24th, 2016 3:36 am","title":"I\u2019m in!"}