{"author_name":"10WonXero10","cat":"LD #25","comments":[],"epoch":1355210280,"likes":0,"metadata":{"p_key":"50759","p_author":"10WonXero10","p_authorkey":"12014","p_urlkey":"86452","p_title":"LD25, here I come!","p_cat":"LD #25","p_event":"LD25","p_time":"1355210280","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12014","us_name":"10WonXero10","us_username":"sdwil2k5","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Unfortunately I couldn&#8217;t enter #24, but I&#8217;m here to redeem myself for #25.<\/p>\n <p>I&#8217;ve been rockin&#8217; the C# for a while now so I&#8217;ll probably use that. I may also get scared and fall back to trusty old C\/C++ <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":-)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>The gimp will be preparing my art.<\/p>\n <p>Sfxr,\u00a0Audio Sauna and Audacity will do the sound.<\/p>\n <p>If I stick with C#, I&#8217;ll use OpenTK, otherwise I&#8217;ll fall back to what I used last time, which is the Angel2D \/ C++ combo.<\/p>\n <p>Angel2D is actually a pretty cool little engine that is specifically designed for game jams. It has Lua scripting, basic AI pathing and Box2D physics built in ready to go. For any C++ers out there that are not sure where to start, give it a look at\u00a0http:\/\/code.google.com\/p\/angel-engine\/<\/p>\n <p>It supports Windows, Linux, OSX,\u00a0iOS and has support Xbox360 controllers.<\/p>\n <p>Anyway, good luck everyone, hope you all produce something you will be proud of.<\/p>","time":"December 11th, 2012 2:18 am","title":"LD25, here I come!"}