{"author_name":"koller-digital","cat":"LD #25","comments":[],"epoch":1355208180,"likes":0,"metadata":{"p_key":"50760","p_author":"koller-digital","p_authorkey":"5050","p_urlkey":"86453","p_title":"A mostly free weekend. I\u2019m in.","p_cat":"LD #25","p_event":"LD25","p_time":"1355208180","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5050","us_name":"koller-digital","us_username":"koller-digital","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This will be my first attempt.<\/p>\n <p>Will be using:<br \/>\n <strong>Language\/IDE: <\/strong>Java \/ NetBeans<br \/>\n <strong>Libraries: <\/strong>My own collection of classes I always use (can be found <a title=\"AltitudeFramework\" href=\"https:\/\/github.com\/Koller-Digital\/200Million\/tree\/master\/AltitudeFramework\" target=\"_blank\">here<\/a> and <a title=\"OceanFramework\" href=\"https:\/\/github.com\/Koller-Digital\/200Million\/tree\/master\/OceanFramework\" target=\"_blank\">here<\/a>) and depending on the theme, maybe LWJGL and JBox2D<br \/>\n <strong>Graphics: <\/strong>Inkscape and Paint.NET<br \/>\n <strong>Sound: <\/strong>sfxr, sound isn&#8217;t my favorite part while game development<\/p>\n <p>&nbsp;<\/p>","time":"December 11th, 2012 1:43 am","title":"A mostly free weekend. I\u2019m in."}