{"author_name":"ElScootro","cat":"LD #25","comments":[],"epoch":1355146620,"likes":0,"metadata":{"p_key":"50811","p_author":"ElScootro","p_authorkey":"14881","p_urlkey":"86504","p_title":"Getting an HTML5 game engine spruced up","p_cat":"LD #25","p_event":"LD25","p_time":"1355146620","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"14881","us_name":"ElScootro","us_username":"elscootro","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;ve been working on an open source orthogonal tile engine that uses <a href=\"http:\/\/www.cocos2d-x.org\/projects\/cocos2d-x\/wiki\/Html5\">Cocos2D HTML5<\/a> over the last couple months. I still need to add basic physics and a couple of other things. Hopefully I can get that done by Friday night!<\/p>\n <p>Please let me know if you use the engine for anything or have any feedback on it. It is still a work in progress, so keep that in mind!<\/p>\n <p>https:\/\/github.com\/mcscooter\/cocos2d-html5-orthogonal-tile<\/p>","time":"December 10th, 2012 8:37 am","title":"Getting an HTML5 game engine spruced up"}