ludumDare.recurse(int times, Object toolChain);
Recursive Frog is curious.
- How many times have you done Ludum Dare?
- How many times have you used your chosen toolchain to make a game?
- Why did you choose the tools that you have chosen?
Recursive Frog is curious.
2) for some it’s the first time, for others I used them since forever
3) I’m doing a lecture on Unity3D next week, and I haven’t used it in ages, so I wanted to refresh my knowledge of it. I combined that with warmup for upcoming Ludum Dare. Other tools – s/bfxr, graphics gale, paint.NET, blender, well, they just work.
2. That exact toolchain: 0 times – I still use the same stuff for graphics, sound etc.
3. Because JS is cross-platform, and because I like web stuff in general.
2:3
3: I knew multimedia fusion 2 a little bit but that didn’t feel like it had enough to offer. So I switched to Flixel 3 years ago cause it seemed the easiest to learn.
2: 0.25
3: It’s been my experience that even my good friends won’t go through the trouble of downloading and installing something I write. But if you can give them something that runs in a browser with no install people will actually play with it. I thought about Flash, but it’s kind of out of my price range and doesn’t work on my ipad. So I’m trying my hand at HTML5. I went with the Crafty engine because it seemed to have the most active community and the most extensive documentation. I’m running into a lot that’s not well documented though, so we’ll see how it goes