{"author_name":"tedsta","cat":"LD #25","comments":[],"epoch":1355071140,"likes":0,"metadata":{"p_key":"50884","p_author":"tedsta","p_authorkey":"506837","p_urlkey":"86577","p_title":"IN!","p_cat":"LD #25","p_event":"LD25","p_time":"1355071140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506837","us_name":"tedsta","us_username":"tedsta","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This will be my fourth Ludum Dare and I am excited! In the past I&#8217;ve used Irrlicht with C++, but now I&#8217;m going to migrate to SFML since the API is MUCH cleaner in terms of 2D (which I would expect since Irrlicht is an outstanding *3D* engine \ud83d\ude09 ). My last game, Shrink Force, which I did with a team, was 3D, and it ended up being too much to be able to polish, so I&#8217;m going with 2D this time.<\/p>\n <p>I have a serious addiction to writing my own game engines, so I will probably write a simple framework for SFML right before the competition.<\/p>\n <p>Tool Box:<br \/>\n &#8211; CodeBlocks with MingGW g++<br \/>\n &#8211; SFML<br \/>\n &#8211; My framework that I haven&#8217;t written yet<br \/>\n &#8211; Root beer<\/p>","time":"December 9th, 2012 11:39 am","title":"IN!"}