I’m in, sort of

I think I’m going to try out a super hardcore mode of the ludum dare 48h compo … by only using about 6 hours of it to make my whole entry.

this is due to the fact that my girlfriend is coming home from her semester abroad and seeing her again after 4 months outranks ludum dare (double checked it to be sure 😉 )

so 6 hours are about everything I have until I have to leave for the airport – but I won’t back out of ludum dare because of it, no, I’ll work even more efficiently!

because of this:

  • 2D game, since the graphics take much less time to make
  • low resolution (same reason)
  • possibly only a 1-bit game (trimming down the graphics work even more)
  • all sound and music will be generated by sfxr and some music generator (like autotracker-c)
  • I’ll use a framework I’m very comfortable and experienced with -> flashpunk
  • I’ll concentrate on core game play features and make something fun instead of a game depending on lots of content
  • no time for anything but furious game development
  • possibly no time to eat during the 6 hours – every minute must be spent developing!
  • I’ll try to upload the game before I leave – most possibly making my game the very first to be submitted 😛

I hope I’ll be able to come up with an idea immediately so I can complete the core game features within the first 3 hours. after that I’m going to make/polish the graphics for about an hour and finish the game in an epic 2 hour showdown – I expect high amounts of caffeine in my blood stream to help me with this.

maybe it’s impossible to make something like a game within 6 hours (completely from scratch and alone) but maybe it’s not – I’ll find out 😀

/edit:

it seem’s I won’t be able to take part after all …

well, there’s always a next time – I’m just hoping the theme isn’t going to be ‘time loop’ since I’d hate myself for not being able to take part with that theme

Comments

dr_soda
08. Dec 2012 · 21:58 UTC
I liked Asylum a lot when I played it last year, so I’m looking forward to seeing what you pull out in such a slim window of time.
09. Dec 2012 · 02:59 UTC
It is possible to do it in 6 hours. I’ve made a full game in 150 minutes. It’s not exactly mind blowing, but many people found it a fun game, even more considering it was developed so quickly.