I’ll be using my good old tool belt
I’ve been making games for the web for the last 10 years or so. Lately, I’ve been playing around with Objective-C/Cocos2d, OpenGL, C#/MonoGame and C++ but I’ve never finished a game with these technologies. Therefore, I got the idea that I’d use Ludum Dare as an excuse to build something non-web.
However, the closer we get the more I’m sure I’ll just fallback to my good old tool belt that I’ve been using for years: HTML and Javascript.
I’ve realised, I’d rather spend my Ludum Dare time actually designing rather than learning various practical things, like how to load sounds in MonoGame. I want to focus on creativity and that’s best accomplished by using tools I know.
Besides, it’s my first time entering a game jam/competition so I really don’t want to make the challenge harder than necessary.
What about you? Are you playing it safe in terms of tech choice or are you challenging yourself with new tools?
