{"author_name":"jurnacsr","cat":"LD #25","comments":[],"epoch":1354799880,"likes":0,"metadata":{"p_key":"51020","p_author":"jurnacsr","p_authorkey":"16532","p_urlkey":"86713","p_title":"I\u2019m In!","p_cat":"LD #25","p_event":"LD25","p_time":"1354799880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"16532","us_name":"jurnacsr","us_username":"jurnacsr","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>This is my second Ludum Dare &#8211; I participated in LD24, but ran out of time due to poor practice and design!<\/p>\n <p>This time, I&#8217;m going web-only, using JavaSript and the Canvas.\u00a0 I&#8217;ve been considering using the Impact game engine (quite possibly the best $99 I have ever spent, that engine is boss!), but am also experimenting with rolling my own framework for this LD.\u00a0 I&#8217;ll be working on a basic framework this weekend, figuring out standard audio and drawing tools.\u00a0 When the Compo rolls around, I&#8217;ll decide whether to go Impact or Ad-Hoc.<\/p>\n <p>&nbsp;<\/p>\n <p>Can&#8217;t Wait!<\/p>\n <p>&nbsp;<\/p>","time":"December 6th, 2012 8:18 am","title":"I\u2019m In!"}