Gearing up for LD25
I wasn’t sure whether or not I’d be doing LD25, but after I decided to organize the Cleveland Game Developers meetup for it, I’m looking forward to a weekend of no sleep and vigorous game development.
Hopefully the theme will be inspiring and I won’t have any major technical glitches.
My tools, once again, for this jam will be:
- Game Maker Studio
- bfxr
- paint.net
- MAYBE some other apps. I’m tempted to try to compose something with famitracker, but I’m not confident enough to say that I’ll be doing that for sure. I also keep wanting to find a happy relationship with a purpose-built sprite editor, so I can do better animations and stuff, but I haven’t put enough time into the candidates that I’ve been learning about still.
I’m also not sure what I want my goals to be for this jam. My previous games have featured microorganisms. I’d like to try something different with this one. I feel like I defaulted to microogranisms for LD24 because they’re easy to draw, and are simple enough animals that you can program them very simply. But I’d like to find ways of programming that makes other types of games possible for me to create in 48 hrs and that means figuring out ways to simplify other types of programming problems.
I’ve been reading a bit about how to implement platformer games in GameMaker, so perhaps I’ll attempt a platformer this time. I won’t make any final decisions before the theme is announced, because I think it’s important to allow the theme as much freedom to drive the design of the game as possible, but I guess I’m hoping for a theme that inspires me to attempt a platformer this time out.
We’ll see, I guess.
Tags: Cleveland Game Developers, csanyk.com, gamemaker, ld25