{"author_name":"Elemental Zeal Games Studios","cat":"LD #25","comments":[],"epoch":1354649220,"likes":1,"metadata":{"p_key":"51050","p_author":"Elemental Zeal Games Studios","p_authorkey":"12839","p_urlkey":"86743","p_title":"Ludum Dare 25 Participation","p_cat":"LD #25","p_event":"LD25","p_time":"1354649220","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12839","us_name":"Elemental Zeal Games Studios","us_username":"zkenshin","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Hello everyone!<strong><strong><br \/>\n <\/strong><\/strong><\/p>\n <p dir=\"ltr\">\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 \u00a0We\u2019re just announcing that we\u2019re coming back for our third Ludum Game Jam. We are again returning as a team of two. We were really hoping that between the last jam and now we would be able to get some more practice in an open\/cross platform language. It is likely that, we will stick with C# and XNA 4.0 again, as university kept us quite busy this semester.<\/p>\n <p><strong><br \/>\n Our Tools:<\/p>\n <p>Programming:<\/strong> (Possibly) C# with XNA 4.0<strong><br \/>\n Art:<\/strong> Paint.Net<strong><br \/>\n Sound: <\/strong>Audacity, possibly wolfram tones.<strong><\/p>\n <p><\/strong>We hope to continue improving for each competition, so let\u2019s hope #3 can make it a pattern. Either way, we love the feedback we get every time, and are happy we have time to compete again.<\/p>\n <p>As always, best of luck to everyone else for Ludum Dare 25.<\/p>","time":"December 4th, 2012 2:27 pm","title":"Ludum Dare 25 Participation"}