{"author_name":"rinaka","cat":"LD #25","comments":[{"author_name":"ricardo.nakamura","time":"December 14, 2012 6:56 pm","epoch":1355529360,"text":"Last minute update: added a bitmap font helper to draw bitmap fonts with JawsJS. Available on the GitHub repo.","spam":"N"}],"epoch":1354390800,"likes":1,"metadata":{"p_key":"51064","p_author":"rinaka","p_authorkey":"16242","p_urlkey":"86757","p_title":"A simple audio helper for JawsJS","p_cat":"LD #25","p_event":"LD25","p_time":"1354390800","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"16242","us_name":"rinaka","us_username":"ricardo-nakamura","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>Since I plan to use JawsJS for the upcoming Ludum Dare compo, and considering the differences in audio format support by different browsers, I rolled a simple helper module to reduce my work&#8230; sort of (I&#8217;ll have to encode each sound file in both mp3 and ogg formats.) If anyone is interested, I&#8217;ve put it in this github repository:<\/p>\n <p>https:\/\/github.com\/rinaka\/rinaka_ld25_basecode<\/p>\n <p>&nbsp;<\/p>","time":"December 1st, 2012 2:40 pm","title":"A simple audio helper for JawsJS"}