{"author_name":"AtkinsSJ","cat":"MiniLD","comments":[{"author_name":"Nsmurf","time":"November 26, 2012 3:47 pm","epoch":1353962820,"text":"I think that I beat you <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1353940860,"likes":2,"metadata":{"p_key":"51078","p_author":"AtkinsSJ","p_authorkey":"1049","p_urlkey":"86771","p_title":"High Scores for Heinous Yak Destruction, and Post-Mortem","p_cat":"MiniLD","p_event":"LD25","p_time":"1353940860","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"1049","us_name":"AtkinsSJ","us_username":"atkinssj","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>It&#8217;s after the time, but I really wanted to add high scores, so they&#8217;re in! Let&#8217;s see who can beat me at yak-based urban demolition! As always, go to\u00a0<a href=\"http:\/\/charitygamejam.com\/\" target=\"_blank\">http:\/\/charitygamejam.com\/<\/a> and then click the cartridge that says &#8220;YAK&#8221;.<\/p>\n <p>And now, the post-mortem:<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>I chose something simple. This is by far the biggest help. I tend to want to do something fancy, with lots of procedural generation&#8230; this time, a simple game,\u00a0which\u00a0I had plenty of time to do.<\/li>\n <li>I used a language I was comfortable with, and which made me productive. I don&#8217;t know AS3\/Flashpunk as well as I could do, but I have made things with it before, and this helped a lot.<\/li>\n <li>I found simple solutions for things. The city is a simple grid. You destroy the buildings where you land so you can&#8217;t get stuck in them. The enemies are helicopters, so I didn&#8217;t need to do any pathfinding.<\/li>\n <li>I made music, sound, and art that I&#8217;m pleased with! It&#8217;s nothing amazing, but the NES theme meant that I didn&#8217;t try and spend ages making it look and sound great, I could \u00a0just make things simple. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>I added little touches as I went along. As the game was simple, I had the time to add shockwaves, tween animations, and little people who run away, which made it more fun but didn&#8217;t take that long to do.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>Not a lot! I could have been more prepared sound-wise &#8211; I had no experience of musagi, or audacity, so fiddling with those took longer than it should have. But it wasn&#8217;t a problem in the end.<\/li>\n <li>I didn&#8217;t get time to add the building variety I&#8217;d hoped to. Very few of the city blocks were planned to be empty grass. I wanted tower blocks and things, but by the time I could have tried adding them, it would have meant breaking the code probably.<\/li>\n <\/ul>\n <p><strong>What I&#8217;ve learnt:<\/strong><\/p>\n <ul>\n <li>I can actually make music that I don&#8217;t think is terrible!<\/li>\n <li>I can make a 48-hour game with a decent level of polish!<\/li>\n <li>Heinous is pronounced &#8220;Hay-nuss&#8221;.<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/charity-game-jam\/\" rel=\"tag\">Charity Game Jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/yak\/\" rel=\"tag\">yak<\/a><\/p>","time":"November 26th, 2012 9:41 am","title":"High Scores for Heinous Yak Destruction, and Post-Mortem"}