{"author_name":"Spelchan","cat":"MiniLD","comments":[{"author_name":"","time":"November 23, 2012 7:18 pm","epoch":1353716280,"text":"Sounds fantastic! You can do it!","spam":"N"}],"epoch":1353715380,"likes":1,"metadata":{"p_key":"51118","p_author":"Spelchan","p_authorkey":"15656","p_urlkey":"86811","p_title":"I\u2019m in but am over-reaching","p_cat":"MiniLD","p_event":"LD25","p_time":"1353715380","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"15656","us_name":"Spelchan","us_username":"spelchan","event_start":"1355443200","event_key":"14","event_name":"LD25"},"text":"<p>I&#8217;m 50 minutes late but am about to start on my Charity Game Jam game. As there are no categories for the charity game jam, I am assuming this is also the MiniLD #38 challenge so will post my progress reports in this category until told otherwise. I am probably going to be biting off way more than I can chew this time, as I am aiming to create a NES-Style RPG. The scope of the game will be fairly small and it will be built using the gamejam library I am creating for use in future game jams. This library is in a rather\u00a0pitiful\u00a0state as the time that was suppose to go towards working on it ended up going towards Torchlight II and Defender Quest but the scrolling map code is there so I shouldn&#8217;t have to worry too much about the dungeon\/world maps.<\/p>\n <p>Tools are Flash Builder, Flash, Fireworks, cfxr, audacity, starling framework, and tiled. I am in the PST timezone so my roadmap is to get the game skeleton finished tonight, get combat system finished tomorrow morning, rough world and dungeon maps tomorrow evening, artwork and fine-tuning on sunday. Now I better start coding.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/charity-game-jam\/\" rel=\"tag\">Charity Game Jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/starting\/\" rel=\"tag\">starting<\/a><\/p>","time":"November 23rd, 2012 7:03 pm","title":"I\u2019m in but am over-reaching"}