{"author_name":"Izzimach","cat":"October Challenge 2012","comments":[],"epoch":1351192380,"likes":1,"metadata":{"p_key":"51190","p_author":"Izzimach","p_authorkey":"11739","p_urlkey":"86883","p_title":"Ethereal Isles Almost Deployed","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1351192380","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11739","us_name":"Izzimach","us_username":"izzimach","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>At this point I&#8217;m pretty much done. All the monsters and levels have been tested and (mostly) working. The \u00a0Kongregate API integration seems to work so that your time from the &#8220;time attack&#8221; level is dumped into a Kongregate leaderboard. I&#8217;ll see if it really works once more than once person actually posts a score, I suppose.<\/p>\n <div id=\"attachment_186388\" style=\"width: 560px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/10\/25\/ethereal-isles-kongregate-beta-test\/speed-battle\/\" rel=\"attachment wp-att-186388\"><img class=\"size-large wp-image-186388\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Speed-Battle-550x404.jpg\" alt=\"\" width=\"550\" height=\"404\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Speed-Battle-300x220.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Speed-Battle-550x404.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Speed-Battle.jpg 793w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">The &#8220;Time Attack&#8221; level<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>Most of the recent things have been simple changes &#8211; tidying up some text or icon placement, adding particles for attacks that didn&#8217;t have them, and making sounds for the various &#8220;attack&#8221; and &#8220;dying&#8221; animations. I spent quite a while last night making wierd noises into a microphone to produce a sufficiently varied set of dying noises \ud83d\ude1b I Also added some niceties like checking off levels you have already beaten.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/10\/25\/ethereal-isles-kongregate-beta-test\/stage-select\/\" rel=\"attachment wp-att-186389\"><img class=\"alignnone size-large wp-image-186389\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Stage-Select-550x412.jpg\" alt=\"\" width=\"550\" height=\"412\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Stage-Select-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Stage-Select-550x412.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/10\/Stage-Select.jpg 796w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>I will probably make a video tomorrow,(better than <a href=\"https:\/\/www.youtube.com\/watch?v=FWB_oQKDzLc&amp;feature=plcp\">this one<\/a> at least) and then release the thing for reals.<\/p>\n <p>After that I need to modify the game for tablet use. This includes properly processing multitouch and maybe resizing some icons.<\/p>\n <p>&nbsp;<\/p>","time":"October 25th, 2012 2:13 pm","title":"Ethereal Isles Almost Deployed"}