Progress is being make’d on my Generic Space Shooter!

In the past my game attempts have been foiled by being too ambitious.  So for the October Challenge I’ve decide to try a different approach: make something very simple but highly polished.  As such, I’ve settled on a space shooter, currently codenamed Shooty.  Unfortunately, there are quite a few other space shooter games called Shooty or something similar, so I’m still deciding on a name.  I’m writing it in Impact.js, which is turning out to be the best Javascript game engine I’ve used.  In past competitions I’ve tried to make canvas games from scratch or from other lesser-known engines, but I haven’t made nearly as fast of progress.

I’ve got a page with Google ads up, which will be my method of monetization.  If you’d like to try it out, go to:

http://lifelessboring.com/shooty

Any and all feedback is appreciated.  Currently you use WASD or the arrow keys to move your ship around and the mouse to aim.  At this point, if you die, refresh the page.

I’m optimistic about at least finishing this game to a playable state by the end of October.  If I make it that far this will be my first completed game!

Comments

Zelen3d
19. Oct 2012 · 00:33 UTC
Nice little basic game, but I got bored after the 12th wave 😛 Good luck monetizing this!