{"author_name":"chameco","cat":"October Challenge 2012","comments":[],"epoch":1350513060,"likes":1,"metadata":{"p_key":"51215","p_author":"chameco","p_authorkey":"6512","p_urlkey":"86908","p_title":"Turing Update #3: it keeps hapening (i told you dog)","p_cat":"October Challenge 2012","p_event":"LD24","p_time":"1350513060","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"6512","us_name":"chameco","us_username":"chameco","event_start":"1345766400","event_key":"12","event_name":"LD24"},"text":"<p>Progress is being made! First, there are now units! And, and, you can select them, and then move them, and attack things with them! YAY! Kinwoop, one of my collaborators on this, made some awesome music, and sprite art is forthcoming from Plague8908. In general, good things are happening. I&#8217;m implementing AI now, along with Fog of War and the HUD, so I have enough on my plate. If you wouldn&#8217;t mind, I&#8217;m taking suggestions for the HUD: Wesnoth-style or Fire Emblem-syle?<\/p>","time":"October 17th, 2012 5:31 pm","title":"Turing Update #3: it keeps hapening (i told you dog)"}